Informatics and Applications
2014, Volume 8, Issue 3, pp 100-104
VOXEL MODELS TEXTURING BASED ON REFERENCE POINTS' COLOR INFORMATION
- O. P. Arkhipov
- Y. A. Maniakov
Abstract
The article describes a technology for texturing voxel models based on color information contained in reference points. Reference points are special points in three-dimensional space which describe a definite part of an object surface and contain generalized color information about a corresponding area. The color of each voxel located in the area bounded by reference points is defined by each reference point bounding this area. The color components weights of each reference point are proportional to Euclidean distance from each voxel to these reference points. The article presents a method for calculating reference points color components weights based on dependence on the distance from reference points to voxels. This method is used for calculating colors of voxels.
The description and the results of experiments are also provided. The experiments consisted in texturing generated models and real objects models.
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About this article
Title
VOXEL MODELS TEXTURING BASED ON REFERENCE POINTS' COLOR INFORMATION
Journal
Informatics and Applications
2014, Volume 8, Issue 3, pp 100-104
Cover Date
2014-03-31
DOI
10.14357/19922264140311
Print ISSN
1992-2264
Publisher
Institute of Informatics Problems, Russian Academy of Sciences
Additional Links
Key words
three-dimensional reconstruction; texture mapping; voxel
Authors
O. P. Arkhipov  and Y. A. Maniakov
Author Affiliations
 Orel Branch of Institute of Informatics Problems, Russian Academy of Sciences, 137 Moskovskoe Highway, Orel 302025, Russian Federation
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